package engine.newUi
{
	import engine.ui.lite.BaseUI;
	
	import flash.display.MovieClip;
	
	import newx.com.control.NxClip;
	import newx.com.control.text.NxLabel;
	import newx.com.control.text.NxText;
	import newx.com.control.button.NxButton;
	
	public class PetPropertyUI extends BaseUI
	{
		private static var _self:PetPropertyUI;
		public var mc1:MovieClip;
		public var mc2:MovieClip;
		public var mc3:MovieClip;
		public var mc4:MovieClip;
		public var mc5:MovieClip;
		public var panel:MovieClip;
		public var picMC:NxClip;
		public var nameMc:MovieClip;
		public var LevelMc:MovieClip;
		public var adeptMc:MovieClip;
		public var touxiang:MovieClip;
		//j介绍
		public var nxtext:NxText;
		public var nameLabel:NxLabel;
		
		public var lvLabel:NxLabel;
		//擅长
		public var adeptLabel:NxLabel;
		//改名
		public var changeName:NxButton;
		public var bg1:MovieClip;
		public var bg2:MovieClip;
		public var bg3:MovieClip;
		public var bg4:MovieClip;
		public var bg5:MovieClip;
		public var bg6:MovieClip;
		public var bg7:MovieClip;
		public var bg8:MovieClip;
		public var bg9:MovieClip;
		public var bg10:MovieClip;
		public var bg11:MovieClip;
		public var bg12:MovieClip;
		
		public var labbel1:NxLabel;
		public var labbel2:NxLabel;
		public var labbel3:NxLabel;
		public var labbel4:NxLabel;
		public var labbel5:NxLabel;
		public var labbel6:NxLabel;
		public var labbel7:NxLabel;
		public var labbel8:NxLabel;
		public var labbel9:NxLabel;
		public var labbel10:NxLabel;
		public var labbel11:NxLabel;
		public var labbel12:NxLabel;
		
		
		public var fenge2:MovieClip;
		public var genge1:MovieClip;
		public static function getInstance():PetPropertyUI
		{
			if(_self==null)
			{
				_self=new PetPropertyUI();
			}
			return _self;
		}
		public function PetPropertyUI(popupUI:Boolean=true)
		{
			super(popupUI);
		}
		override public function  Init():void
		{
			PetPropertyLogic.getIntance().Init();
		}
		override protected function	BeforeShow():void
		{
			PetPropertyLogic.getIntance().BeforeShow();
		}
		override protected function	AfterHide():void
		{
			PetPropertyLogic.getIntance().AfterHide();
		}
	}
}